I design and research empowering and informative interventions. I additionally conduct research with the P3G video game codesign project at Carnegie Mellon University. Here is are some examples of my work. 

Please contact me if you would like more information or examples.

A workshop series to learn about (un)ethical artificial intelligence and agency

A playful culturally responsive computing camp for diverse learners to learn coding with a social robot

 A fast-paced card game for novice Python programmers to practice spotting and fixing common bugs

A presentation game for academic mentors to playfully reflect on and practice giving feedback to mentees

A multiplayer game to learn about the mechanics and ethics of machine learning

An interactive lightweight workshop series about artificial intelligence and fairness

A crafty game for game designers to connect and share their work at networking events

A decision-making game for players to explore what kind of environmentalist identity they can embrace